MAX PAYNE SERIES
The game centers on the NYPD Detective Max Payne, who attempts to avenge the murder of his family. It features a gritty neo-noir style and uses graphic novel panels (with voice-overs) in place of animated cutscenes to narrate the game, as it draws inspiration from hard-boiled detective novels by authors like Mickey Spillane. The game contains many allusions to Norse mythology, particularly the myth of Ragnarök, and several of the names used in the game are those of the Norse gods and mythos. The gameplay is heavily influenced by the Hong Kong action cinema genre, particularly the work of director John Woo,and it was one of the first games to feature the bullet time effect popularized by The Matrix.
HITMAN BLOOD MONEY
In Hitman: Blood Money, each mission is framed around the killing of one or more individuals, which the main protagonist, Agent 47 must accomplish. Standing between him and success are armed guards, security checkpoints, possible witnesses and other obstacles. The player guides 47 through the game's levels with the help of a satellite map which can be accessed at any time. The map indicates the layout of each topographical area of the level, the whereabouts of 47 's main targets, and other AI-controlled characters. In order to carry out his mission, 47 may use any method at his disposal to eliminate his targets, regardless of witnesses or violence done to bystanders. Beyond rewarding stealth over bloodshed as is traditional in the series, Blood Money includes features that directly penalize the player for making too much noise and/or being too violent; either toward their targets, bystanders, or both.
There are two phases: "night" and "day." At night certain players secretly perform special actions; during day players discuss and vote to "lynch," or eliminate, one player. These phases alternate with each other until all mafiosi have been eliminated or until the mafia outnumbers the innocents.
Some players may be given roles with special abilities. Common special roles include
* the detective: an innocent who may learn the team of one player every night.
* the doctor: an innocent who may protect a player from being killed every night.
* the barman: a mafioso who may cancel the effect of another role's ability every night.
* the vigilante: a mafioso who may kill a player every night.
RUSSIAN HORROR STORY
Young and talented teacher Ivan Naumov live quite well in Finland. But it's nice to return to their homeland, to live in a Moscow apartment, venture into its repair, wait beloved wife and know that everything in life is good... Until that moment, until you hear the cry of a woman who cut off her hand. Since then begin the main events of the game. Now it's your life and the lives of your loved ones will depend on the decisions taken by thee. Alas, the home does not meet all with open arms.
CALL OF DUTY BLACK OPS III
Call of Duty: Black Ops III is set 40 years after the events of Call of Duty: Black Ops II. Call of Duty: Black Ops III follows up on the events of Call of Duty: Black Ops II, specifically in regards to the drone strikes of 2025 that took place by hands of Raul Menendez near the end of the game. The year is now 2065 and technology is irrevocably embedded on the battlefield. The Campaign mode is only available to the Xbox One, PS4 and PC editions of the game . The player will have access to all missions from the start, and will be able to play them in any order desired. .
Several countries around the world have Directed Energy Air Defense (D.E.A.D.) systems that serve to nullify enemy aerial assaults. As a result, ground combat is once again the focus of military strategy. Elite Black Ops soldiers have been embedded with a direct neural interface (DNI) that let them communicate with robotics and net-connected weaponry, in addition to other cybernetic bio-augmentations such as super-powered prosthetic limbs.
While the game is presented through protagonist Desmond Miles, the bulk of the game is played as Desmond experiences the memories of his ancestors through an advanced device called the Animus. This provides a means of a diegetic interface, showing Desmond's ancestor's health, equipment, goals, and other features as part of the Animus interface. The Animus is based on the player controlling the assassin to maintain the synchronization between Desmond and his ancestor's memories. Performing actions that go against the Assassin's way or dying breaks the synchronization, effectively requiring the player to restart at a previous checkpoint. Furthermore, the player cannot explore outside areas that the assassin has not experienced yet. There are also abnormalities within the Animus from previous users of the device.